Michael on the other hand comes across as a backstabbing, opportunistic Hypocrite who previously sold out both Trevor and Brad to save his own hide. Not to mention his Dark and Troubled Past where it's implied he was molested by his mother. Is Trevor really the most evil of our protagonists? Or is it Michael? While Trevor is easily the most openly psychotic and violent of the three, he's also the only one who actively acknowledges how awful he is and has a fair number of Pet the Dog moments as well as a few notable Noble Demon traits, such as how he genuinely cares about his friends in spite of how he treats them.K as a rare show of mercy? Or was it an act of rebellion against Steve Haines, who told him to kill him? Or was it both? Also, ever notice how Trevor's spelling is very good in his texts and emails to Ron, while it's absolutely atrocious in his texts to Michael, Franklin and Jimmy?.As soon as the meeting is finished and the others leave, he immediately vomits it all back up. When his crewmates blanch at his offer to share it, he happily chows down. As a possible example of this: During the heist set-up that takes place at Trevor's meth lab, he microwaves some clearly rotten food that he implies may or may not contain human flesh.The game actually has Michael posit an in-universe alternate interpretation of Trevor, theorizing that much of his behavior is a front a persona he puts on to intentionally frighten, disturb and offend the people around him. More still simply consider him an incredibly badass Villain Protagonist who's similar to some of the other main characters in the franchise, who are perhaps undeservedly held up to a higher moral standard than him. Some think he's an absolute Jerkass, whose occasional Pet the Dog moments do nothing to redeem his unrepentant, brutally psychotic behaviour, while others consider him a deeply disturbed individual whose actions are down to the myriad of mental problems the game alludes to him having. This creates another inadvertent aesop in the meta sense: The products of capitalism are ill-equipped to criticise it. The singleplayer's critiques of rampant greed and capitalist excess contrast sharply with the multiplayer's encouragement to the players to spend money both in-game and in real life by appealing to materialism.Trevor, serving as a kind of Anti-Role Model, inadvertently makes a case for legalization during his "Grass Roots" mission, complaining it would put him out of business.
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